Your base walking speedincreases to 35 feet. Hit Point Press. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. (2d4) lb.Raptor 2'11" +2d6 25 lb. Militia Training. Life for many humblefolk was peaceful and pros- perousuntil the fires came. User account menu. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. On a hit, you exploit an opening in the target's defenses, dealing an extra 5d6 points of damage. There are two main subraces of strigs: swiftand stout. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. You have proficiencyin the Survival skill. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? bite attacks. Charisma is your spellcasting ability for this spell. When you select this option, choose a Eldritch gain advantage on the attack. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. Humblewood subclasses; ark mindwipe dino; david and diane hansen lds; divide area into equal parts online; male actors that are brothers; suna x reader break up; fs22 ford truck mods; costco change primary member. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. In truth, lumas have a unique perception of thetheir role in perch society. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can speak, read, and write Birdfolk.years. Those who underestimate a bard from the useful pieces of knowledge picked up along the way. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. I've only read through it but I was underwhelmed. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. Sorry, should have clarified I was onlycommenting on the 3rd levelto start with, didn't have time for the full video. There are two main subraces of gallus: bright and Huden Gallushuden. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. Center of Attention. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. Any additional dice added to the attacks damage roll are not affected by this ability. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. My first read is they're on the strong side. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Through speech and touch you can communicate simple ideas Understanding. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. Your Constitution scorehard for others to gain their trust. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. You can speak, read, and write Birdfolk. ll You do not fall prone after taking falling damage. At 18th level the damage dealt by your blindside increases to 9d6. Only the truly foolhardy among them are taken in by Darkvision. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. Whilethey are quick and nimble, and possess an affable attitude, Speed. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. Number 2 - The Circle of Stars. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. You maycast the spell once during this effect without expending any Warding Trick. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! There are two main subraces of raptor:mistral and maran. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. race could take inspiration. If thetarget of your charge is Large or smaller, they must make aStrength saving throw against a DC of your Proficiency Bonus+ 8 + your Strength Modifier. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. Create an account to follow your favorite communities and start taking part in conversations. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. tion from you, so long as you are on the same plane. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. Even in these dark times, brave heroes can be found within the Wood. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. Your Wisdom score increases by 1. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. When falling you can use yourof villainous, and they are regularly cast as the antagonists of reaction to spread your arms, stiffen your wing feathers, andany given situation. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. Size. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. You know one cantrip from the sorcerer spell list.of birdfolk cities. Ability Score Increase. You have proficiency in the Performance skill. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. It needs to stop somewhere. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. in a battle on the high sea! However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. The night is mysterious, and conceals many unseendangers. You are adept at hunting under the cover of night. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. IamSposta. When you make a weapon attack, you can expend one useof your Bardic Inspiration, adding your Bardic Inspiration dieto the attack or damage roll. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. Preview (PDF) Freebies New in Stock . Simi- Your character is more than just a collection of rules. to do so when you finish a long rest. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. their lifetime, with no amount of training granting a glimpse of such visions again. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. Subclass is unplayable (in my opinion) of you don't optimize for it. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. Youyou. Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. They are as often shunned for their world. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. On failure, the target is pushed10 feet away from you into a space of your choice. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your Intelligence score increasesby 2, and your Charisma score increases by 1. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. Because ofthis they favor lawful alignments. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. Youcan use your unarmed strike to gore opponents, dealing1d6 + your Strength Modifier piercing damage on a hit. According3 determination. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). Number 4 - The Circle of Dreams. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. You have a burrowing speed of15 feet. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. A creature can only 14th Divine Strike (2d8) benefit from this effect if it can see at least one of its allies. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. I made the ones in the campaign book available, but not the Tender ones. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. Languages. When you select this option, choosea damage-dealing spell you can cast. Some are the space you finish your movement. Talons. One With the Wood. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. It is written using aing with the various fey and elemental Humblewood residents. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. You are also incredibly versatile,and can fulfill a variety of roles within a village or an adventur-ing party. When providing Acrobatics Lessons. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. pine, would also make sense. You have proficiency in simple weapons. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. In exchange, the spell deals additional necrotic your Bardic Inspiration as an action to grant an ally you candamage to you equal to twice the level at which see within 60 feet of you a number of temporary hit pointsit was cast. The target can break free by spending Reckless Tactics. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. They tend to form Languages. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. Your Dexterity score increases by 2. This has grantedhedges special magical gifts, such as the ability to speak withthe smallest ground-dwelling creatures in the Wood, andthe power to cause flowers to bloom. Tender subclasses. An ally must be within 60 feet gency triage. Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. You serious? Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Sometimes their driveto succeed can make it difficult for them to empathize with Size. Size. Humblewood campaign has easy combat, so why should you optimize. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. These individuals inspire curiosity and have Wing Flap. Pronghorns generallyvillages are run in accordance with the old cervan teachings, live longer than grove cervans, which is considered a sign ofensuring that work necessary for survival in the most remote Cairiths favor.villages is accomplished, so that all its inhabitants may be kepthealthy and happy. 7. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. You can see in dim light within 60 feet ofobvious traps. Ive rescued birds since I was 10 and Ive worked with the smallest of hummingbirds to the massive moody, Red Tailed hawk named Ivan whose mew I cleaned in college. Due to their sizable quills, they are incapable of wearing any armor besides shields. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. Raptors reach maturity around 20 years. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. Aerial Defense. Skulker. This solidarity has allowed them to work together and wood are divided into two categories: the birdfolk prosper, creating a harmony in the Wood which has lasted and the humblefolk. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. Press the space key then arrow keys to make a selection. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. Something made you decide that path was nolonger worth pursuing, and you left that life behind. Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. Age. Alignment. Your Constitution scoreand slow your descent. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. While you are overlooked by the crowd, your Glide. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Swimmer. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. Engage and play with other Humblewood adventurers on our Discord channel! While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. most treacherous terrain. (Lawful)3 Egotism. Choose one of these subraces. fier (a minimum of 1 minute). In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. Additionally, Jerbeens synergize well in combat with their comrades, gaining advantage on strength saving throws and on saves against being frightened as long as they are within five feet of an ally. You gain the ability to call upon thethemselves. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. They weigh around 100 pounds. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? Many who of clothing). A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. They can reach a respectable old age by bird-folk standards, living around 80 years. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier.
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