The first way is buying them with ROBUX from the Product section of the store. Once per night, swap places with a nearby teammate who is about to die. The high impact effects are listed to the right. The extra attack speed with Frost Generator, the extra range on Heavy Sentry and Sentry Gun, and the extra velocity on Mortar are usually unwanted. Can be used to deal a lot of damage to the swamp giant. The third way is to do a Career Reset for $10,000,000 in Career Mode. Guns that make a lot of hit money will often benefit from this. Not really useful since you could just get a free upgrade using a red perk. Builds are several carefully chosen perks used in tandem to significantly increase a player's performance. It is instead usually better to just change your playstyle to avoid getting in range of those zombies and avoid using Shockproof. You can make 400 max armour into 640 max armour. This perk does not work with the direct hit perk, as you are not allowed to hit anything to be able to airburst. Example: With lvl 3, you will get 3 gas cans and molotovs on 3 out of 4 nights instead of 2. You can lower the range of guardian angel in the settings. 20% of the repair also heals your. At level 2 this will also give the medkit, At level 3 this will also give the caltrops, At level 4 this will also give the deployable ammo. Only calculated for every individual weapon and not your total weight. By the time you have you have 7/8 perkslots, you probably have a firm understanding of the game and can create builds yourself. Other players can also gain extra money when they kill a golden zombie. Perk Builds | Final Stand 2 Wiki | Fandom in: Guides Perk Builds View source Various builds recommended by veterans from the game. Shockproof had 125%/250%/375%/500% indirect resistance instead of 200%/300%/400%/500%. The range bonus affects flamethrowers, but only half as much. With the prestige version, you can reach the 200% damage bonus during wave 30 if you start using this on wave 6. The direct damage from flamers is not counted, only the napalm effect they apply is affected. If you are strong enough to keep the zombies off the barricade, then you would have been winning without this perk regardless. Swamp giant does not give hit money, and killing it is nearly impossible outside of normal mode on wave 11-15, so this perk would be even worse on the swamp map. Useful if high damage is needed with a molotov and no gas cans are available, otherwise perks like. Life Infusion had a 60% chance to increase your max health at one point. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. See up to date game codes for The Final Stand 2 [6.0] Underground Map!, updates and features, and the past Month's ratings. The Final Stand 2 Best Perks/Loadout 2021 - YouTube Charge resets each shot. Before you take lethal damage, freeze time for a few seconds. 100% bonus XP at level 20, 150% at level 40, 175% at level 60 etc.). Super niche perk, usually only seen with the Freezethrower or M2 flamethrower supporting a tank. Napalm, Bleed, and Poison are the only DoT effects. Using this to support someone using melee is the main use, however it is extremely niche and often low impact so it is recommended to avoid using this perk. The average damage increase over the night is slightly stronger than. If your team is cooperative to stay alive then this loses its use. Launchers and flamethrowers benefit, but melee weapons do not. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. Can be used decently well on nightmare and below to upgrade the ammo box and shop sniper along with refilling the ammo box, especially with alternate accounts. Reduces recoil gain and increases recoil recovery and accuracy while aiming down sights. It is recommended to avoid this perk, as some zombies ignore or penetrate armour resistance, and instead get life leech, which is also useful for melee. Scoring a critical hit will make you regenerate health over 4s. The Cannon and Tesla Coil are a bit underwhelming however, and also require a gamepass to be able to use. By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. Provides +2.8%/+5.6%/+8.4%/+11.2% critical chance at 16 movement speed. Doesnt affect laser weapons anymore, still effects energy. Does not apply to special zombies. Accuracy bonus follows the same formula as. Only non-knife kills will give the wither to the knife. The cooldown will not count down if any shadow clone is on the map. Your knife will no longer interrupt reload. Adds a chance to fire an additional projectile each shot. (Makes you wonder if this is on purpose or if the dev just had a bid of lazy coding), Will give less damage output than perks like. How To Get All Haki In Blox FruitsThe Observation Haki is on the higher Fast Hands (Bonus) Quick Fix (Ultimate) This perk setup will offer players a great deal of survivability and situational awareness, in addition to the ever-useful benefit of two primary weapons. Bank breaker is also sometimes seen with this for a large early game boost. Respec tokens can not remove and respec locked perks. Red perks are perks that increases the player's damage output and combat effectiveness. Ineffective later on due to the amount of zombies present. Several fans have called the gun as "absolutely cracked," "insane," and even "game-breaking." Not only can gun fire multiple rounds with increased stability, but its bullets can track targets around walls and over cover. The clone essentially acts as a player with infinite hp that will despawn after a short while. Usually low impact, so avoid using this perk. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. This can sometimes be useful if killing destroyers, as they will face towards the shop. It showed the names of perks rather than images. How to get the 9th perk slot the final stand 2 - YouTube Note that if you prestige, you will be reverted back to level 1 and lose these perk slots, and when that happens you must level up again to unlock these slots again. The weapon must have at least 3 mag size in order to work. Respec Tokens can be obtains in three ways. Melee kills increase your resistance, health regen, and movement speed. When below 50% heat, you gain only the attack speed. Ikia TableAll pieces here you just need to screw the legs on the table You can get gas can from 40 seconds to 56 seconds of duration with this. Might be useful if your teammates die often in the early game, or if you're using the Blood God strat. This perk loses value on wave 30 if you already have the max amount of gear on the ground and in your inventory, but is very useful with gear otherwise. Can potentially be used endgame if your team is able to kill the zombies that counter bait builds. Mainly used if you are spawnkilling with a launcher and have molotov and gas grenade on the side to make a bit of extra money during midgame. You can deploy equipment without breaking invisibility. Players within this distance from you in studs are ignored. You must have armor at the beginning of the night for this perk to recharge. This build grants you a huge boost in performance overall (nearly double DPS, reload speed significantly faster) and will easily carry you on Hardmode, given you are using good weapons/strategies to support it. You can use this while you are dead to regen armour, saving you from having to repair armour the next wave. This bonus is reduced by 33% for weapons without detachable magazines. Snipers | Final Stand 2 Wiki | Fandom Gain 100% critical hit chance whenever a teammate dies. Final Stand 2 Perks While I love this game alongside Super Bomb Survival I can't help but realize that some of these perks in this game are either super useless or just kinda Generic when you equip them. While a popular choice amongst newer players, this perk is not very good as in most situations you should not be dying in the first place, and by using this over a damage perk, you are actively reducing your potential. You must have armor for this perk to activate. However, you could spend that 100k on weapons and gear and use it to make 30k a wave, which makes this perk mostly irrelevant. Chance resets on critical shots. After the 5.7.2 update, if you join the game and the zombie slayer leaderboard shows you as #1 of the previous week, you will gain the 9th perk slot permanently. Invincibility is indicated by the light blue screen tint. Regenerate armour every 10s during the night. Any launcher kill will be able to proc this. If the killing blow was made with premium ammo, then it refills premium ammo instead of regular ammo. 0. This perk is essentially a combination of Speedload, Lightweight, and Bullet Storm, as the perspective of the zombies is that the players have moved around a bunch, shot a bunch, and reloaded a bunch in a split moment. This does not affect the cost of weapons or laser weapons. Recommended to avoid since this is useless if you latejoin, and usually isn't great even if you don't latejoin because it's only good on, Affects any weapon that is of Rifle and Sniper Rifle type (it even affects. Generally a low impact perk, so avoid using this. It is best to keep this perk at lvl 2, any higher and you are likely to waste the perk on the sacrifices for the blood god instead of keeping it for the blood god. Disables picking up deployed equipment. Piggy Bank has had its money gain changed between 2000 and 2500 many times. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. Losing a life only counts as 1 night when recharging. WIP Ada Wong ModAda Wong from Resident Evil - A Mod for Counter-Strike Upgrading a perk to Level 2 uses 2 perk points and upgrading to Level 3 uses 3 perk points. Using this with Ghost means not firing for roughly 18 seconds before getting up to 24 seconds of crit duration, so you will want around three people using this to have a 100% somewhat consistent uptime. Stage 2 Haki - 4,000 XP. Regenerate 22.5%/45%/67.5%/90% of your max health by the time. If you have a good sniper who can kill Boomers and Toxics before it reaches tank, then replace Shockproof with Healthy Health (Shockproof is unnecessary if this is the case). Killing an enemy has 40% chance to increase your maximum health. This is best used with weapons with high base Crit Chance and high Firerate such as a, Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde, Use Arm Breaker if you have a Tank or Melee to support, Only Use Weapon Hoarder if the Weapon's Base Weight Is Higher Than 3, Requires the Critical Aim and Lucky Shot Upgrades on the. Friends - Wikipedia A portion of your excess healing is converted into temporary health. Increases the radius zombies will target you. Does not work with frost generator and sentries. Deployable Ammo, Supply Crate, Sentry Gun, and Heavy Sentry will have more ammo. Can only activate once per zombie per shot. This perk tends to be low impact on gameplay, so it is recommended to avoid it. M82 targets Boomers, Toxics, Berserkers, and sometimes Heavy Armored. Disables your ability to aim down sights, but increases your accuracy and reload speed. Stopping Power originally had 5%/10%/15%/20% damage. . There isn't really a reason to buy a weapon that is cheaper than your current. Has an additional 50% wither damage on the explosion. They retain perk points gained from purchasing via ROBUX and badges, respec tokens, and all other perk slots. Since this is barely an improvement over the other two perks and it only works with weapons that are generally underwhelming and expensive, it is recommended to avoid this perk and instead use the other red perks to be more perk point and prestige efficient. Warzone Season 5 Last Stand: 5 best loadouts for Rebirth Island. This wiki is dedicated to provide accurate and helpful information about The Final Stand 2 - a free to play ROBLOX game. Increases the duration and damage of damage over time effects. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. The sniper now uses the M82, and the second sniper uses the M4. Zombies affected by this perk will have a light green skin tone and will have the low hp and low damage of a blue common zombie, with the low speed of a green common zombie. Final Stand 2 Wiki | Fandom Can be useful sometimes for the early and middle game. This is good with the Cannon, Tesla Coil, and Floodlights, as those have infinite durability. On impossible mode, some of the uncommons have more than 2x the hp of a pale common, so those uncommons will not die from this if they are near max hp. A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. Highly recommended to have one person using this for the pacifist challenge. Increases the amount of equipment you get per night. decent for nightmare\impossible runs if you want to be a capitalist. You will sprint slower while holding a weapon with this unless you have the lvl 4 version. This perk allows you to double or triple your dps with launchers due to allowing you to hit the same zombies multiple times while hitting new ones, while also providing a stun that makes it take longer for each zombie to reach the shop, essentially lowering the amount of zombies that your team has to deal with each minute, while also getting them lower to be easier to deal with. This perk actually also increases the damage from wither unlike some of the other perks. Specifically target these zombies when they appear. Duration refreshes if a teammate dies before Avenger lapses. You would then donate to someone, and leave. After reaching 50 stacks, your next headshot kill will freeze time. You will also need a very coordinated team, a voice chat is recommended. Restores 1 additional ammo per 20 in the weapon's magazine capacity. This does terrible damage against strong zombies, as wither is based on the max hp of a pale common zombie and things like berserker and boss have drastically more hp than a pale common. 5% lifesteal means you gain 5 hp when you do damage equal to a pale common zombie. Your shots will gain more damage the further they travel. Submit, rate and find the best Roblox codes on RTrack Social or see details about this Roblox game. Does not increase your current health if it procs. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. Increases the potency of your healing effects and increases the use speed of consumables. This will only refill the ammo of weapons that people are currently holding. Might be valuable to snipers during the early mid-game if no other perks are necessary. It is instead much better to just take another perk to enhance your gun or gear build. Not taking damage charges up a frost nova based on your armour. Best case use is to give a tiny bit of time to teammates so that they can have more time for getting hit money during midgame, but usually it's better to just not bother. . Increases the amount of ammo you can hold. Minigun | Final Stand 2 Wiki | Fandom 30s Cooldown. You can still upgrade them. Useful if you have a lot of weapons in your inventory to lower their weight, however having more than 1 weapon is generally not a good idea, as your output is almost the same but you miss out on gear and the weapons also cost a lot.
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