( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. Logical: The expression yields a boolean valuee.g.. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Note: The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Wikifies the given content source(s) and discards the result. Removes all instances of the given members from the array and returns a new array containing the removed members. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Return the named template definition, or null on failure. When used to set the volume, returns a reference to the current AudioList instance for chaining. Warning: Comments used within passage markup are not rendered into the page output. Audio runners are useful for performing actions on multiple tracks at once. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Returns the number of times that the given substring was found within the string, starting the search at position. Note: An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Returns a reference to the UIBar object for chaining. Help with arrays in sugarcube 2. Returns whether playback of the track has been paused. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. Wikifies the given content source(s) and appends the result to the target element(s). Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. If you need them, then you'll need to use a class or similar non-generic object. A function, which causes the autosave to be updated for each passage where its return value is truthy. Note: In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. Note: Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Opens the built-in alert dialog, displaying the given message to the player. Note: Each event is represented by an object that has properties that may be used to get additional information about what happened. Returns the last Unicode code point within the string. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. The (execution) context object of the macro's parent, or null if the macro has no parent. The autosave is, for the most part, a normal save slot, but with a few special features built in. Repeatedly executes its contents. Sets the value of the story or temporary variable by the given name. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. See the HTML and CSS docs for more information. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Returns whether, at least, the track's metadata has been loaded. See Also: SugarCube is a free (gratis and libre) story format for Twine/Twee. Note: Twine2: Unused. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Note: Returns a reference to the current AudioRunner instance for chaining. Opens the dialog. Returns the number of times that the passage with the given title occurred within the story history. See State API for more information. All these instructions are based on the SugarCube story format. Warning: Alias for jQuery, by default. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Used to populate the story's caption area in the UI bar (element ID: story-caption). Arithmetic: The expression yields a number valuee.g.. Note: Note: Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Returns whether enough data has been loaded to play the track through to the end without interruption. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). If there were errors, an exception is thrown. However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. Returns whether none of the track's data has been loaded. Story variables are a part of the story history and exist for the lifetime of a playthrough session. UI API. classes) guide for more detailed information. Generates no output. An array is a list of different words or text, referred to as strings in this blog post. SimpleAudio API, AudioRunner API, and AudioList API. See <> for more information. No other characters are allowed. StoryMenu, etc. Creates a radio button, used to modify the value of the variable with the given name. Passage API. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. It is replaced by the Setting API and settings special variable. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Tip: You can have it hold numbers, text, and even other arrays! Navigation events allow the execution of JavaScript code at specific points during passage navigation. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Returns whether a fade is in-progress on the track. Any supported object type may itself contain any supported primitive or object type. See Guide: Media Passages for more information. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. Returns the number of times that the given member was found within the array, starting the search at position. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. When a saved story is loaded, the state loaded from the save replaces the current state. Probably most useful when paired with <>. The Config object controls various aspects of SugarCube's behavior. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. LoadScreen API. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Player settings object, set up by the author/developer. Warning: When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. Elements that are already part of the page, on the other hand, present no issues. Executes its contents while the given conditional expression evaluates to true. Property attributes, including getters/setters, and symbol properties. Sometimes there are breaking changes, however, and these must be addressed immediately. Shorthand for jQuery's .off() method applied to the audio element. When a new moment is created, SugarCube stores the playthrough state to session storage. A text replacement markup. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Returns the number clamped to the specified bounds. Adds a playlist with the given list ID. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. A variable is a bit of storage where you may stash a value for later use. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. Save API. Stops playback of the selected tracks and forces them to drop any existing data. See Also: Hides the loading screen, if no other locks exist. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. Dialog API. Returns whether the engine is rendering the incoming passage. The default foreground and background colors are set here. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. It will not work unless the output of the function is assigned or used in some way. Removes event handlers from the track. Executes its contents and prepends the output to the contents of the selected element(s). Note: Returns whether both the slot saves and autosave are available and ready. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. This macro has been deprecated and should no longer be used. Unfortunately, this means that the two objects are incompatible. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. Note: Opens the built-in restart dialog, prompting the player to restart the story. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. See <> for more information. Returns a reference to the current jQuery object for chaining. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Deprecated: Deprecated: The history allows players to navigate through these moments. SimpleAudio API, AudioTrack API, and AudioRunner API. Does not modify the original. Global event triggered when all <> macros within a passage have completed. Note: Those that do not bundle SugarCube v2: Only the older Twine2.0 series. Returns whether playback of the playlist has been stopped. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. This macro is an alias for <>. Returns the whole (integer) part of the given number by removing its fractional part, if any. Paste in the Base64-encoded media source as the passage's content. See Setting API for more information. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. The story menu only displays linksspecifically, anything that creates an anchor element (). Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Controls the playback of audio tracks, which must be set up via <>. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). This macro has been deprecated and should no longer be used. Data stored there won't take up space in the game history, but will be accessible both from Twine and . It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. Registers the passage as a video passage. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Intended for social media links. Immediately forwards the player to the passage with the given name. predisplay tasks have been deprecated and should no longer be used. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Indicates whether SugarCube is running in test mode, which enables debug views. Note: Note: Renders the given markup and appends it to the dialog's content area. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. The line continuation markup performs a similar function, though in a slightly different way. Happens before the end of passage navigation. Request that the browser enter fullscreen mode. Note: This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Passage start. And feedback from the folks over at the Twine Games Discord Server. Sets the story's subtitle in the UI bar (element ID: story-subtitle). Note: Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Returns a reference to the dialog's content area. Making a new story To make a new story, press the button labelled + Story. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. May be terminated by a <> macro. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. The best example of an array is a pill container. Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. Tip: Function templates should return a string, which may itself contain markup. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Note: Adds the named property to the settings object and a toggle control for it to the Settings dialog. Returns whether the dialog is currently open. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. See the _args special variable for its replacement. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Creates a link that undoes past moments within the story history. This does not alter the volume level. This only affects test mode. Tip: Allows the destination of passage navigation to be overridden. Events are messages that are sent (a.k.a. Deprecated: Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. See Fullscreen API for more information. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. Completely removes the UI bar and all of its associated styles and event handlers. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Shows the UI bar. See the forget() function for its replacement. Outputs a string representation of the result of the given expression. Note: Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. private browsing modes do interfere with this. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. The hierarchy of the document body, including associated HTML IDs and class names is as follows. Removes and returns the last member from the array, or undefined if the array is empty. You should virtually never need to use the verbatim HTML markup. Load and integrate external CSS stylesheets. The DOM ID of the story, created from the slugified story title. See LoadScreen API for more information. Returns a reference to the current jQuery object for chaining. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. It is strongly recommended that you use only one stylesheet passage. See Config API for more information. This method has been deprecated and should no longer be used. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. To delete all current watches, click the button. See the <> macro for its replacement. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Returns the string with its first Unicode code point converted to upper case. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. Attaches single-use event handlers to the selected tracks. .one() in the jQuery API docs for more information. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Configurable, see Config.passages.start for more information. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. The History API object has been renamed to State and some of its methods have also changed. The StoryInit special passage is normally the best place to set up groups. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. [SugarCube 2.21.0] Two-dimensional arrays. This does not reclaim the space reserved for the UI bar. Sets the selected tracks' repeating playback state (default: false). Note: Stops playback of all currently registered tracks and force them to drop any existing data. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Etc. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Deprecated: Warning: Returns the number of times that members within the array pass the test implemented by the given predicate function. Should the history exceed the limit, states will be dropped from the past (oldest first). ended and pause for information on somewhat similar native events. Essentially, a combination of < > and <>. Returns the value associated with the specified key from the story metadata store. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. The loading process is as described in SimpleAudio.load(). String: The expression yields a string valuee.g.. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. See the Dialog API docs for more information. The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Returns whether the slot saves are available and ready. Returns a reference to the current AudioTrack instance for chaining.