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09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm. Added back the "blanket" to the Egg Festival plaza. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. You found a strange looking key in the bottom of the mines. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". Fixed an issue where players with max zoom enabled got black bars during Claire's and Sophia's 12 heart events. Must be toggled to true before save file creation to take effect. Radioactive Bass now have a chance of producing roe. = = = = = = = = = = = = = = = = = = = = = = = =. For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? Recolored the shalal shrub, ancient fern and rafflesia. She's still my favorite spouse so far, but she does get a bit aggravating after awhile. Redesigned the adventurer guild boat and made it useable once conditions are met. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Shiny Lunaloos can now be caught during any weather. Stardew Valley 1.5.5 compatibility update. Fixed an issue where players couldn't access Willy's barrel. A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). on rainy days. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Marlon's shop will now be closed on Community Day. These tracks play in new locations and cutscenes involving new characters. Fixed an issue where Linus extended a void viewport during Victor's 3 heart event. Fixed a bug where Sophia didn't return home after running errands during marriage. Buffed dagger damage and critical hit rate. Added movie theater dialogue for Morgan and ???. The event is triggered during sunny weather, from 6:00am to 11:50am. Stardew Valley is an open-ended country-life RPG! Touched up the world map to reflect all changes made. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Added Claire, a Joja cashier, as a fully fledged NPC. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Changed butterfish and puppyfish spawn time to anytime of the day. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Fixed an issue where a tile in Andy's crop fields was walkable. Void eel fish ponds now display a darker color. Players no longer receive the rusty key from Gunther. Removed mentions of property taxes from all SVE events. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. map patches. Changed the IF2R hardwood area entrance from a ladder to an incline. Explore their home to find out! Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Fixed an issue with farm type contamination. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Added compatibility for the Looking For Love mod. Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading. Removed the question fork in Victor's 10 heart event. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". If players have already experienced the clearing, Susan will introduce herself immediately. Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. Andy and Susan are now neutral towards being gifted crop seeds instead of disliking them. Download "Summit Reborn", then download V1.0.10. Water every day until the crop is ready for harvest. Fixed an issue where mist didn't display on stormy days. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Intervention events weren't correctly patched. Added new monsters found at Crimson Badlands. Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60). Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. Must be at 8 hearts. IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. Classic bruschetta made with simple ingredients of petite diced tomatoes, basil, and garlic. "RemoveFences" is now the old sandbox layout if players want to revert back to it. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). Simply having the item in inventory when talking to them will not complete the quest. These characters have limited schedules and dialogue. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. Fixed a couple compatibility issues with other mods. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. It will now transport players directly to the mines, but not vice versa. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Stardew Valley is an open-ended country-life RPG! Added a unique letter design to the player's invitation in Claire's 14 heart event. 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. About this mod. Fruit from the bats no longer spawn in the farm cave walls. Increased max stamina gained from consuming sport drinks (35 > 50). Added compatibility patches for several other mods. If you want to become a farmer, you have to start with the basics. The Rainbow Shell is found via foraging at The Beach in the Summer. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Slightly increased knock back for the Diamond Wand. Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. Removed numerous false dependency entries in the SVE manifest. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Fixed an issue where some SVE events were missing music. Fixed clipping issues in Claire's 14 heart event if players took the Joja route. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. village. Changed the directory of the SVE tilesheets, allowing other modders to modify them. Complete "The Mysterious Qi" second quest, "Give the sand dragon his final meal." Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. vendor didn't sell the right side of the "jagged boulder" decoration. Deep Cave spawns a modest amount of geodes and minerals. Increased king salmon sell price (600g > 650g). Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. before updating. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Added a new festival: 'Community Day'. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Added movie reactions and concession tastes for all SVE characters. Changed a schedule of Sam where he stood behind a bush in town. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). Fixed an issue where players could walk out of bounds in town east. Fixed an issue where Morris had no 4 heart event end dialogue. opened. Added kittyfish information on the SVE Nexus descriptions page. Yep. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Perfect for players who enjoy Dark Souls-like difficulty. Added my seasonal touches to Eemie's recolor (snow on fences during winter, leaves on house roofs during fall, etc.). This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. Players must type world_bushreset in their SMAPI console for this change to take effect. Decreased ore spawns in the Highlands Cavern. Fixed a bug where the Adventurer's Guild had black boxes. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? Hosts must now be the ones to start the questline. Let your readers know what your topic is about and add some general information about it. Added more locational messages to the Summit and other various maps. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Fixed several glitched tiles on a couple maps. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Fixed a bug where the ice festival displayed spring tiles. Fixed an issue where players couldn't dig up artifacts at the old community garden. Increased forage spawns at Calico Desert by 20%. This includes the old [CP], [TMX], [FTM], and [SVE] folders. Migrated crop phase patches and vanilla map loads to Content Patcher. Added more adventurers to the SDV fair and spirits eve festival. Fixed an issue where NPCs would disappear at Joja Mart. Farmhands now only need to talk to Apples once instead of seeing their 2 heart event to progress the Nexus questline. on GF with the sandbox configuration. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. Added a configuration to IF2R called 'Farm-LightDebris'. She is a marriage candidate! Fixed an issue where Pam's upgraded house was glitched. Changed how vanilla locations are loaded through TMX Loader. Chicken eggs can be of any size and color. Fixed an issue where Apples was missing summit dialogue. Added compatibility for the official Stardew Valley 1.5 update. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Added hardwood fences to the static fences reskin. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Rasmodius has received a new event, taking place in his tower. Added new forage areas and types to several maps. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Fixed an issue where the farm computer didn't detect objects outside the farm. Bring me a jar of its prismatic jelly and you will be duly rewarded. - - - - - - - - - - - - - - - - - - - - - - - - - -. Redesigned the maple and oak tree area below Andy's house. Fixed an issue where Morris introduced himself to the player in his office even if players had spoken to him before. Added leaves onto the ground during fall in outdoor locations. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. Fixed an issue where landmarks on the island reverted to destroyed states. Fixed an issue where players couldn't interact with several trash cans in town. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Added 26 new events. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Added a "Harder Bundles" configuration (default = "false"). Redesigned the area around the Stardrop Saloon. It's the perfect map to store a bunch of kegs as well. Added Miscellaneous dialogues and schedules to vanilla NPCs. Fixed an issue where items in Pierre's Spirit's Eve store sold for 0 gold. Lance now visits the Ginger Island Resort if married to the player. Fixed an issue where Gunther and Susan overlapped at the saloon. Fixed a graphical glitch on Pam's upgraded house. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. When fulfilling the quest, the spouse will express gratitude before going back to the angry/hurt dialogue. Stardew Valley Expanded by FlashShifter. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. On Wednesday and Thursday after the shop closes, he will visit the community garden. ?, ?? This allows universal custom farm compatibility with SVE. Added a town shortcut near the IF2R shed. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Void recipes now require 5 hearts of friendship from Krobus. in their social menu upon questline completion. Added Gunther, the archaeologist, as a fully fledged NPC. Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. Fixed miscellaneous typos and map glitches. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Players must now complete the Joja warehouse to unlock year-round seeds. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Dulse Seaweed can now be caught in every season. Added Victor to Sam's 8 heart event as a background character. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. Added tile data to Willy's barrel, allowing players to complete his quest. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Added two new maps: Shearwater Bridge and Grampleton Fields. This is a temporary fix. Adjusted more crafting recipes for the balanced crafting configuration. Removed the random probability trigger on Marlon's event. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Removed the backwoods shortcut. Fixed an issue where Joja workers clipped into Clint's fence during the mine cart repair cutscene. Fixed many glitched back layer tiles in many maps. Changed an interactable "area" on a certain "map". Added a house for Morris. like a creep, despite players completing the community center. Farmhands can now see SVE characters at festivals and marry them without crashing. The shipped vegetables need not be the same items as the harvested ones, nor the same type of vegetables, nor all of matching types, nor even vegetables from the same season. Players most throw out their old IF2R folder and reinstall. The event triggers between 12:00AM ~ 2:00AM. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Fixed an issue where the Legend could be caught multiple times. Within a secret lock-box, you found a note with peculiar instructions. Have all of the requirements for SVE aswell! Added new end game weapons, purchased from new vendors. Decreased iridium ore spawns at the Iridium Quarry. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. You can only be called silly so many times. IMPORTANT NOTES: Json Assets and Space Core are now required frameworks for SVE. Added three new maps: Crimson Badlands, Desert Railway, and ???. Fixed a bug where artifacts spots wouldn't yield anything in custom maps. Fixed a 502 gateway error with Nexus Mods many users were experiencing. Added a new sound track from Octopath Traveler: "Reminiscence". She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Evelyn no longer mentions grandpa's real name in her 10 heart event. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Removed the Junimo plaque from Aurora Vineyard. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. They can use Prismatic Shards that have been previously obtained. Fixed some punctuation errors in a couple events. Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). NPCs will now naturally trickle out instead of all leaving at the same time. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! (Framework Mod) Allows custom shops to function. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Fixed several typos and miscellaneous map tiling errors. Got rid of the fallen tree in the woods due to recolor incompatibility. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Moved the Immersive Farm 2 Remastered download to the "optional" section. Stardew Valley Expanded ConcernedApe . Added winter grass map properties to all exterior locations. Join. This translates to summer 17th year 3. Players may remove it from their mods folder if they wish. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Fixed an issue where Lewis clipped into a stool in the museum. Removal of the mod from the mods directory is required for SVE to function. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. Added two new configurations to Grandpa's Farm titled "Larger Greenhouse" and "Remove Greenhouse Objects". Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Fixed a bug where certain map patches didn't trigger for farmhands. Solved - Stardew Valley Expanded Mod won't work [Help?] Slightly nerfed the price of clownfish and starfish. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Added a new configuration called "Alternative Craftables" (Default = false). 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Year 2 prerequisites are unchanged. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Fixed an issue where items in the IF2R shed disappeared. During winter on Mondays, she will spend most of her day in her shed. Susan now visits Robin's shop every Sunday morning before going to Pierre's. (I have sneak peeks of brand new maps on my Twitter). (not her mature event). And you can keep the [Resource]! Debris and trees will no longer instantly grow back on custom maps after closing the game. SVE can be downloaded from ModDrop and Nexus Mods. He now runs Jeric's Shop from his home on Blooming Hill Farm. The Walleye is a fish that can be caught in the river (in Pelican Town or Cindersap Forest ), the mountain Lake, and the Cindersap Forest pond during Fall when it is raining. Fixed a void eel ID fish pond SMAPI message. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Fixed an issue where Sophia's reading animation didn't work in some instances during community day. Fixed an issue where Sebastian and Shane didn't attend Community Day if married to the player. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). I haven't had the chance to play recently so I haven't tried Lance with the new update, but I have multiple SV spouses. Migrated SVE festival data from TMX to CP. Removed the snow covered paved roads from my seasonal touches due to requests. 09-16-2020: Added a rare cameo for 'Joja Farm'. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Migrated custom location loading from TMXL to Content Patcher. This page was last edited on 1 March 2023, at 16:25. There's no effect if players have already completed them. Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? I have an idea for a new style of bed, but I'll need 80 hardwood to make it happen. Added underscores to IF2R configuration names for easier legibility. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? MinPDnim 1 yr. ago. 10-06-2020: Added movie theater and concession taste data for Claire. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. 4. I'm looking into making it compatible. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. The player will no longer be warped into the Oasis lake. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Olivia and Sophia are SVE characters, so they require this. Players obtained Sophia's trade secrets benefit upon marrying her. Sandy will attend festivals when players are at 5 or more hearts with her. Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. Willy's schedule has been slightly changed. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. ?, and ???. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. (Did a ninja hot fix to fix a bus stop map load issue). Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Fixed an issue where forage spawned in an out of bound area on IF2R. Recipe Summary Hunt's&Reg; Easy Tomato Bruschetta. Nerfed forage spawns. !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Changed Demetrius' and Robin's Luau dialogues. Statue of Treasure? : r/StardewValleyExpanded - reddit Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Adjusted the prices of several items in several shops. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Fixed a question fork bug in a Morris event. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Many mods have been made compatible with it.