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In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. Strategic bomber: Destroys enemy buildings, e.g. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Naval bombers en masse are ridiculous. the infantry category). Valve Corporation. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. That's really useful information. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. I take it it destroys factories, but how does it affect other players more than the AI? Earthquake relief sale gives you $1000 worth of Steam . Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Port strike. Strategic bombers can be fought in the air by fighters. They said they have fixed this for the 1.4 update but it should still play a large role. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. All types of planes may be located at these air bases, including carrier-capable models. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. This item will only be visible in searches to you, your friends, and admins. Situational (if you need lots of PP): State Serves the Military (Fascist). Medium tanks typically offer the best of both worlds. The poor AI can't defend well against bombers. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Use the attrition graph to determine how much reliability your variant equipment needs. What does it affect ? [14], Available for: Fighter (needs to be unlocked by country rule). It may be advisable to put air wings on standby during such conditions. Is this true? Press J to jump to the feed. As mines are laid, some mines will graphically become visible on the map. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. It may not display this or other websites correctly. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Strategic bombers seem useless if you've never been heavily bombed. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Close Air Support. Do you think they are as important as CAS aircraft? Information, Frequently Asked Bomb the infrastructure behind German lines. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Air warfare is managed in the corresponding strategic air map mode. on Paradox technology, Legal Jump to navigation Jump to search. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Heavy fighters are more effective than light fighters in this role. Wings with this mission target enemy ships, both inside and outside of naval battles. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Their first unique selling point is their range, which is much higher than CAS aircraft. Naval strike. All rights reserved. Nukes help a lot. Use strategic bombers to bomb enemy buildings, including air bases. I didn't know they targeted Airbases first. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Only start building tanks when you have achieved full air superiority! Every plane that joins a battle produces 0.0005[13] country air experience. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Lets talk about strat bombers and whether they are good now. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. (Taking into account the minimum-of-1, the result is 1.84). If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. This page was last edited on 21 February 2023, at 12:35. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Pushing with infantry and CAS often works against a weak enemy. A new air wing is deployed from the air base screen. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Join. Transport plane: Deploys paratroopers and drops supplies. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play You miss 'em when you don't have them, especially multiplayer. Scout Planes perform aerial scouting and intel gathering. The capacity of an air base is shared between allies. None of the plane's attributes have an influence on the effectiveness of anti-air. Are signal company and recon company worth it? Same goes for AA. within the strategic region by clicking on the proper button. The actual amount is a random value up to that portion (i.e. There's probably also a fair bit of LL going on as well. Very important when pushing into an area where supply hubs are far apart. Invading the US only to be bogged down by unfathomable numbers of US troops? Would make it easier to build them. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Interactive corporate website. That's actually what the US and Britain did prior to D-Day. Wings with this mission will fight and disrupt any enemy air wings operating in the area. on average half as much) but at least one plane always gets shot down. They can perform Port Strike and Naval Strike air missions. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. For this guide, I have created a combat width simulator. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Wings of 500 bomb the shit out of any zone. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Air bases can be damaged by strategic bombing missions . You will consume fuel and increase the risk of air accidents while running pilot exercises. To make it even better, could you add all plane/tank module names in text as well? If no missions are assigned, air wings will remain idle in their air bases. Besides them being required for nukes, they're okay in masses, especially in the late game. For this reason it is advised to hold air superiority as much as possible. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Medium tanks have good armor and low cost. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Amphibious tanks have terrible armor, which makes them unusable. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. Different missions are available for different plane types. Bomb their airbases until they've no room to fly from. support artillery specifically is stupid cost effective. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Wings can be split or multiple wings of the same type merged into one in the air base view. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Press J to jump to the feed. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Does this work ? How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Intel advantage + air superiority can go from 25% to 40% bonus. 28% comes from the spy network (2 agents in Italy). At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. I agree about that. Read our Hearts of Iron 4 DLC guide. Aim for 30 ORG or higher when designing your tank divisions. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. In the . So having more support arty by having smaller divisions, boosted by SF (right) would be good. You must log in or register to reply here. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. In this section, well list the most-used types. . I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Press question mark to learn the rest of the keyboard shortcuts. Scout planes can only contribute up to 20-30% of intel in a given area. Heavy fighter: These typically have more range and damage than fighters. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Bombs enemy buildings to cripple their industry. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. But this is one of the primary uses of strategic bombers. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Bomb Scotland's infrastructure into dust and watch them all die. Putting 2 factories on transport planes should be sufficient for your logistical needs. Is there a template that negates this, other than the Ancient CAS? World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Air superiority. on Paradox technology, Legal It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Press J to jump to the feed. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Decreased soft attack, hard attack, breakthrough and defense. If in a mp game yes, vs ai no. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. The effective and hard cap that scout planes can contribute to intel are. Are tactical bombers worth it hoi4? The number of airplanes involved in a port strike is increased by the port strike value (e.g. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. This detection percentage is modified by other variables. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Press J to jump to the feed. 3. Drops supply from the air to units without supply, preventing attrition to your units. Or if you just love roleplaying with night bombings then yes!!! See, PDXCON To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . 1936 fighters and 1940 fighters) may be mixed in the same air wing. Especially important in Multiplayer where front lines have many units in them. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Wings with this mission will participate in land combat throughout the strategic region. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Questions, Paradox Press question mark to learn the rest of the keyboard shortcuts. Air superiority also inflicts a penalty to enemy movement. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? So a compromise between those effects is 20-30 CW. Strats can completely cripple the enemy, but requires a lot of IC. There are many battalion types in the game. 66. When 1.4 comes out I believe tomorrow this will supposedly be fixed. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. could you retest it in the arctic? Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Naval Bombers are able to perform attacks against enemy ships. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. . 1. I didn't know they targeted Airbases first. Single player no, multi yes. Up to -30% movement speed to enemy divisions. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Redirect page. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. . The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Only worth it if you already have air superiority and sufficient CAS. An air wing can support any land combat in provinces within its range. The attacking planes deal attacks against a randomly selected enemy division. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. The Air technology research tree is used to unlock and improve different types of aircraft. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Air superiority is provided by planes actively performing their mission and depends on their type as well. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Air wings are a group of planes forming an air unit attached to an air base. Would you recommend to use 21 width tank divisions? The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Engages enemy fighters and shoots down enemy CAS/bombers. urban environments, across rivers, forts, etc. Tac bombers can fly in from super far away. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Through Corpo di Truppe Volontarie focus. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. meanwhile if you just take the right side you're only getting a 30% bonus. From Hearts of Iron 4 Wiki. Through Officers of the Service Role focus. I once trapped virtually the entire British navy in the Mediterranean as Axis France. tacticals & modded aircraft. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). In addition, combat width, reliability and support companies are discussed in detail. Well they give tons of war score for one more day. on Paradox technology, Legal Wings with this As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). The recon company provides simpler benefits: speed and reconnaissance. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. For the King of CAS, it keeps saying the weight exceeds the thrust. Deals damage to enemy divisions on the ground. Averaged over a long time, they will shoot down planes every time they are attacked. Read the rules though as they are often banned. Air bases are needed for the operation of aircraft. They can attack enemy convoys carrying troops. Some missions will always fly. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. An air wing may be assigned up to one ace only. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada.